Arc Raiders is trialing a PvE mode after "a large and growing group" of players refuse to fight each other
Arc Raiders developer Embark Studios is testing a PvE-only mode from October 13-20 after discovering a large and growing share of players never attack others. In the trial, players cannot damage each other, loot value is…
The Backdrop
Extraction shooters have always run on one core tension: other players. Since The Division's Dark Zone popularized the formula, the uncertainty of whether the person approaching you is a friend or a looter has been the genre's defining thrill. You're never safe until you've escaped the map.
But Arc Raiders, the extraction shooter from Embark Studios (published by Nexon), has developed a player base that increasingly wants something different — and the studio has been paying attention.
The Cause: A Growing Pacifist Community
According to data Embark shared, the game's population has shifted noticeably since launch. The pure PvP crowd — players who hunt other humans — has held steady at 34%. The mixed players, who mostly cooperate but occasionally turn hostile, have shrunk, with most of them converting into full-time co-op players who never attack anyone.
That means the largest group in Arc Raiders now consists of people who come to the Rust Belt purely for the co-op and the ARC machines, not to fight fellow Raiders. As Embark put it: "That group has become a core part of our community, so it's important we learn how to support them properly rather than leave them working around the game."
The Event: A Trial Run, October 13th–20th
Between October 13th and 20th, players can flip a toggle and choose how they load into the game:
- The traditional mode — the ruined world of Arc Raiders as it has always been, where human players compete for valuable scraps under the watch of killer robots.
- The PvE trial mode — the ARC machines remain just as deadly, but players can no longer damage each other.
The mode is nearly identical to regular Arc Raiders, with a few deliberate differences:
- Zero player-to-player damage.
- Loot value is lower, reflecting the reduced risk of grabbing it.
- Certain events designed around unpredictable player encounters — Night Raids, Hidden Bunker, Locked Gate, and Frigate — won't appear in PvE matches.
Embark also stressed that the goal is not to crank up PvE difficulty to replace the missing PvP threat. Still, the ARC machines have been tuned to be slightly nastier: if you're downed by ARC, they may re-acquire you as a target even while you're crawling — but only if you're moving. Stay still, and they'll ignore you. In Embark's words, the tweak exists "to maintain some tension to compensate for the lack of a PvP threat." In short: learn to play dead.
The Bigger Picture
Embark isn't alone. Bungie is also building a PvE mode for Marathon, aimed at the same segment of players who want co-op rather than competition. Two major extraction shooters responding to the same player behavior suggests something is genuinely changing in the genre.
Where Things Stand
The trial runs October 13th–20th, and its outcome matters beyond Arc Raiders: if PvE-only players sustain the mode, expect other extraction shooters to follow. If the mode feels hollow without the backstab risk — a question even the original author intends to test by playing both PvE modes — the genre's identity may prove inseparable from player-vs-player danger. Either way, the verdict will shape what Arc Raiders becomes next.
FAQ
When does the PvE trial mode run?
The trial runs from October 13th to 20th. During this period, players can flip a toggle to choose whether they load into the traditional mode or the PvE trial mode.
How is the PvE mode different from the regular game?
Player-to-player damage is disabled, loot value is lower to reflect the reduced risk, and certain events built around unpredictable player encounters — Night Raids, Hidden Bunker, Locked Gate, and Frigate — won't appear in PvE matches. The ARC machines remain just as deadly, with a slight tweak: if you're downed by ARC and crawling, they may re-acquire you as a target, but only while you're moving.
Will PvE difficulty be increased to replace the PvP threat?
No. Embark stressed that the goal is not to crank up PvE difficulty to compensate for the missing PvP threat. The ARC machines have only been tuned slightly to "maintain some tension," such as re-targeting downed players who are still moving.
Why is Embark adding a PvE mode?
According to Embark's data, the largest group of players now plays purely for co-op and fighting ARC machines rather than other players. Since this pacifist community has become a core part of the player base, the studio wants to support them properly rather than leave them working around the game.
What happens after the trial ends?
The outcome will shape what Arc Raiders becomes next. If PvE-only players sustain the mode, other extraction shooters may follow — Bungie is already building a PvE mode for Marathon. If the mode feels hollow without the backstab risk, the genre's identity may remain tied to player-vs-player danger.
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