The New Game++ update for Control Resonant also fixes some bugs I really dislike, including magic doors changing my trousers
Post-launch 1.4.0 adds New Game++, fixes outfit resets, clarifies builds, improves UI, and optimizes performance for lower-end hardware.
Background: A 2026 Hack 'n' Slash Sequel With an Active Post-Launch Conversation
Control Resonant, the trippy hack 'n' slash sequel from Remedy Entertainment, is now moving through a post-launch support phase rather than resting after its release. The original report calls it the current second-favouritest game of 2026, and it notes that this status is relevant to anyone planning this year's Advent Calendar guessing game in the Rock Paper Shotgun (RPS) Discord. That framing matters because the game's patch notes are not just technical logs; they are part of its offbeat tone.
The game's post-launch pattern began on the release day. A release-day patch shifted Dylan's combat identity toward Hiss-crushing, Pattern-smashing melee, a change the original report linked to reviews criticising the meatiness of his enemies. Today's update extends that same support cycle with 1.4.0, described as a big old update.
Development Process: The Release-Day Patch and the Friction Players Felt
The release-day patch did not settle every disagreement about difficulty. The reviewer thought some bosses took a bit too long to bring down, but the combat still worked best when massive, breathless combos flicked between direct attacks, dodges, and power usage. If enemies crumbled in two hits, there would be no space to pull those combos off. Even so, the reviewer kept returning to the game's Manhattan But Wrong almost every day after the patch and called the changes an agreeably careful set of buffs and nerfs.
Other friction was smaller, but persistent. Resonant's overlapping upgrade systems needed extra transparency, and the interface did not always make build information easy to read during a run. A more personal annoyance had also raised the reviewer's blood pressure for the last ten hours of play: fast-travel doors in the starting area could forcibly reset a sick custom Dylan drip into the default postgame outfit. The reviewer's complaint could be summarised as I can dress myself, game.
Latest Progress: What Remedy's 1.4.0 Update Changes
Remedy's 1.4.0 patch notes, declassified today, describe a substantial update: the pledged New Game++ mode arrives for plus-deficient game replayers, and the patch makes absolutely bloody loads of smaller bug fixes and quality of life tweaks. The patch, catchily dubbed 1.4.0, also targets low-end hardware with performance optimisations, though the original report doubts this is enough to save the Steam Deck's chances.
Most of the interface changes seem designed to demystify Resonant's overlapping upgrade systems. The main Loadout screen now shows the overall build power rating, instead of leaving it only in the Stats & Effects submenu. Players can tag certain upgrade materials as priority finds, and those materials will appear when highlighting vendor markers on the map, if that particular reality-warping ice cream van carries what you need in stock.
The patch notes also keep the game's odd voice. The Mute copyrighted music toggle silences a particular song during the opening credits sequence, and the note adds a cheekily accusatory line: It's a great track, so why would you.
Spoiler warning: the next note concerns a spoilery nixed issue, so the patch text describes it in fine detail before dropping a wonderfully Garth Marenghian aside: Despite everyone being dead.
The final oddity is the kind of line that makes a reviewer pause: Wait, Finetuned the forklift enemy to be easier to hit? The joke reaction — My skill ceiling! I take it all back, game's ruined — captures how a small mechanical adjustment can feel like a difficulty shift, even when the update is framed as quality-of-life support.
Current Stage: A Support Update Built Around Accessibility and Replay Options
Control Resonant's current stage is a refinement phase led by 1.4.0. New Game++ gives the game a clearer reason for returning after a completed run, while the interface changes and priority-material tracking reduce friction in its levelling-up systems. The fixes for cosmetic resets and the new build power display make the game easier to settle into without undermining the challenge of its own aggressive, kill-to-survive fighting style. For now, Remedy is patching Control Resonant in public, with the same offbeat tone the game itself carries.
FAQ
What is the main new feature in Control Resonant's 1.4.0 update?
The main new feature is New Game++ mode, which arrives for players who want to replay the game after completing a run.
What quality-of-life and interface changes does 1.4.0 make?
The main Loadout screen now shows an overall build power rating, and players can tag certain upgrade materials as priority finds; those materials can appear when highlighting vendor markers on the map.
Does 1.4.0 fix the outfit-reset bug?
Yes. It fixes the issue where fast-travel doors in the starting area could forcibly reset a custom Dylan outfit to the default postgame outfit.
Does the update address performance, especially on Steam Deck?
The patch targets low-end hardware with performance optimizations, but the article doubts these changes are enough to save the Steam Deck's chances.
TagsCONTROL ResonantNew Game++1.4.0 UpdateBug FixesQuality of Life
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