South Korea’s Five-Medal Asian Games Haul Headlined by League of Legends’ Repeat Gold
South Korea earned five Asian Games esports medals in 2026, highlighted by a repeat League of Legends gold and wins across team and individual titles
South Korea's 2026 Aichi-Nagoya Asian Games esports campaign ended with five medals across nine events, as covered by InvenGlobal and first published by Esports Insider. The final count was two golds, one silver and two bronzes, and the last result was a second consecutive League of Legends title. For readers following national-team competition, the value of the result is not only the gold count but the route: a racing bronze before the team finals, a comeback in a three-title fighting game event, a Puyo Puyo silver, a tied third place in Pokémon UNITE, and a dominant League of Legends finish.
Background: nine events, two gold routes and one individual opening
South Korea entered nine esports events, but the medals came through two different shapes of competition. The first gold was a team event that mixed Tekken 8, The King of Fighters XV and Street Fighter 6. The second gold was League of Legends, the programme's highest-profile team title. The other medals were spread across a multiplayer team game, an arcade-style puzzle title and a racing simulation.
That spread matters. At Asian Games esports events, national teams are assembled from players known in different titles and formats. A medal can depend on one individual's consistency over several races, a team's ability to recover from a deficit, or a roster's depth across a long tournament. South Korea's result showed all three patterns.
Early progress: a Gran Turismo 7 bronze before the main team finals
The campaign's first esports podium arrived before the most visible team finals. Kim Young-chan finished third among eight finalists in Gran Turismo 7, with the standings determined by points across three races. The bronze came three days before the September 26 finals that produced South Korea's first gold and a silver in another individual competition.
This result set the tone for the rest of the run. It was not a headline team victory, but it gave South Korea an early proof that its players could score in an event decided by cumulative race performance rather than a single head-to-head final.
September 26: the first gold and a silver on the same day
The first gold came in the fighting-game team final. Bae Jae-min, Lee Kwang-no and Yeon Je-gil beat host nation Japan 5-2. South Korea had trailed 1-2 before winning four consecutive sets in an event that combined Tekken 8, The King of Fighters XV and Street Fighter 6.
Lee Kwang-no anchored the comeback with two match wins. Bae Jae-min claimed two sets after losing his opener. Yeon Je-gil added another point by avenging an earlier defeat to Kojiro Higuchi. The scoreline made the final look comfortable, but the recovery was the story: a three-player team had to keep rotating through different fighting-game rules and still close out the host nation.
The same day, Kang Dong-shin added silver in Puyo Puyo Champions. He reached the final but lost 2-10 to Japan's Yuki Kurihara. That made September 26 a split day for South Korea: a team gold built on a comeback, and an individual silver that still fell short against a strong host-nation result.
September 27: Pokémon UNITE secures bronze through a tied third place
The next medal came in Pokémon UNITE. Kim Jae-young, Park Seong-soon, Lee Ji-hwan, Cho Min-hyuk and Jin Soo-bin beat Singapore 2-1 in the quarterfinals on September 27. They then lost 0-2 to Japan in the semifinals. The competition awarded tied third place without a separate bronze-medal match, so South Korea received bronze despite no final consolation game.
This bronze highlighted a different pressure: a five-player team event with knockout paths and no second chance after a semifinal loss. Because the format assigned bronze by tying third place, the result depended on reaching the semifinals and winning the quarterfinal, not on playing another match for a single set of points.
October 2: League of Legends closes the campaign with an undefeated final gold
The final gold of South Korea's campaign came on October 2 at Aichi Sky Expo. South Korea defeated Chinese Taipei 3-0 in the League of Legends final. The team finished undefeated across all eight games, having topped Group B with wins over Chinese Taipei, India and Hong Kong before sweeping Saudi Arabia 2-0 in the semifinals.
The roster mixed continuity and debut. Faker, Zeus and Keria returned from the gold-winning Hangzhou lineup, while Canyon, Zeka and Gumayusi won gold in their Asian Games debuts. The 3-0 final made the result look like a clean sweep, but the earlier path showed why the undefeated record was difficult: eight games without a loss across a tournament that included another meeting with Chinese Taipei in the group stage.
This gold also extended South Korea's run of Asian Games League of Legends titles. After the Hangzhou gold, the second consecutive title gave South Korea a flagship result in the event with the largest audience, while the fighting-game gold earlier had given it a second, very different path to the top of the podium.
Beyond the podium: six events that ended short of medals
Not every campaign reached the medal standings. The PUBG Mobile team finished sixth with 71 points, despite taking a chicken dinner in the first match of the final day. Honor of Kings and Identity V exited in the quarterfinals, and eFootball did not advance from the group stage.
Those results add context to the five-medal total. South Korea's medals came from a narrow set of events within a broader nine-event programme. The non-medal campaigns showed the difference between a strong team performance and a podium finish: in PUBG Mobile, a first-match chicken dinner on the final day did not lift the team above sixth; in Honor of Kings and Identity V, the quarterfinals became the stopping point; in eFootball, the group stage ended the run before elimination matches.
Current stage: five medals as a measure of breadth
With the League of Legends final on October 2, the campaign is complete. South Korea closed with five esports medals across nine events: gold in the fighting-game team event and League of Legends, silver in Puyo Puyo Champions, and bronze in Gran Turismo 7 and Pokémon UNITE.
The result sits in the Asian Games esports record as more than a League of Legends repeat. The back-to-back LoL gold confirms strength in the programme's biggest title, but the other four medals show how the national team converted different formats into podiums: cumulative racing points, a comeback in a mixed fighting-game event, a tied third place in a multiplayer title, and a final-day gold that capped an undefeated run. For readers tracking the programme, the final count suggests South Korea's 2026 esports result was measured by breadth as much as by its highest-profile victory.
Frequently Asked Questions
How many medals did South Korea win in esports at the 2026 Aichi-Nagoya Asian Games?
South Korea won five medals across nine events: two golds, one silver, and two bronzes.
Which events earned South Korea its gold medals?
The first gold came in the fighting-game team final, which combined Tekken 8, The King of Fighters XV and Street Fighter 6, after beating host nation Japan 5-2 on September 26. The second gold came in League of Legends, where South Korea defeated Chinese Taipei 3-0 on October 2 and finished undefeated across all eight games.
What other medals did South Korea win?
Kim Young-chan won bronze in Gran Turismo 7, finishing third among eight finalists on points across three races. Kang Dong-shin won silver in Puyo Puyo Champions after losing the final 2-10 to Japan’s Yuki Kurihara. The Pokémon UNITE team earned bronze after beating Singapore 2-1 in the quarterfinals and losing 0-2 to Japan in the semifinals, with the competition awarding tied third place without a separate bronze match.
Did South Korea medal in all nine esports events?
No. Six events ended without medals: the PUBG Mobile team finished sixth with 71 points despite taking a chicken dinner in the first match of the final, while Honor of Kings and Identity V reached only the quarterfinals and eFootball ended in the group stage.
Was the League of Legends gold a repeat win for South Korea?
Yes. South Korea won its second consecutive Asian Games League of Legends title, after the gold in Hangzhou, with a roster that included returning Hangzhou lineup members Faker, Zeus and Keria and debut gold winners Canyon, Zeka and Gumayusi.
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