This article presents a tier list for Command: An Army.
The article ranks Command An Army units into S, A, B and C tiers, focusing on evolution power, counters, formations, DPS, and useful squad roles.
Command An Army Tier List Ranks the 4 Tiers by Unit Strength
Background: How Command An Army Squads Take Shape
Winning battles in Command An Army is not only about picking the right place to stand or issuing well-timed orders. The source argues that one of the most important parts of success is rolling good units and assigning them to your team. Missions can draw on a large roster, so the practical question for players is which units deserve a slot in the squad lineup and which ones should stay on the bench.
The article frames its ranking as subjective, meaning it reflects the writer's view rather than a fixed mathematical formula. Readers who think a unit is stronger than listed are invited to challenge that view in the comments. The list is also presented as a full Command An Army Tier List, covering every unit in the source's ranking.
A key rule shapes the list: evolved units are not ranked as separate entries. Their strength is folded into the ranking of the base evolution unit. The Archer is the clearest example. It is ranked highly because its third-stage evolution, the Flame Archer, is incredibly powerful, even though the base Archer is weak at first. The source credits the accompanying image to Eurogamer / Fight, Fight, Fight.
Development Process: From Base Rolls to Evolved Meta Units
The meta described in the tier list develops through evolution. Several units look ordinary at the start, then become major threats after they reach their evolved form. Spearman becomes Phalangite, Archer becomes Flaming Archers, Scout Rider becomes Lancer, Halberdier becomes Imperial Halberdier, Shieldman becomes Imperial Wall, and Mercenary becomes Knight. In each case, the source ranks the base unit according to the power of what it can become.
Other units progress through updates, buffs, or seasonal additions. Mace starts as a beginner unit but grows stronger through Command An Army's updates and reaches an even more useful form when levelled into Morningstar. Javelineer was buffed since its first debut, making Elite Javelineer a more serious threat. Myridom entered the game during the Mongols season, while Bataar came from the Mongol battle pass. These additions broaden the roster beyond the early units and create new frontline, flanker, ranged, and shield options.
The ranking also shows how counters and formations drive the meta. Circle formations matter for Phalangite, Imperial Halberdier, and Myridom. Defensive placement matters for Spartan, Shieldman, and Crossbowman. Mobility matters for Khorchin and Immortal. The current stage of the game, as the source describes it, rewards units that can either dominate in a specialized formation, evolve into a decisive threat, or fill a clear role when stronger units are unavailable.
Latest Progress: The Current 4-Tier Ranking
The latest tier list is divided into 4 tiers: S, A, B, and C. The source places the strongest evolution-based and counter-focused units in S-tier, reliable but more situational choices in A-tier, accessible or filler options in B-tier, and a hard-countered unit in C-tier.
S-Tier: Evolution-Driven Powerhouses
Spearman
The Spearman is a low-star unit and is not particularly strong on its own. Its value comes from evolution: when it becomes Phalangite, it becomes unstoppable. The source calls Phalangite the most broken unit in the game right now. It can move into a Phalangite Circle formation that can defeat almost any other unit, making it the best part of the roster so far.
Laestrygonian
Laestrygonians are chosen for sheer damage output. They have incredibly high DPS, even though they are a little slow and their AI is not the best. They can be beaten, but when the goal is to overwhelm foes with a powerful squad, they are a very good bet.
Archer
Archers begin as one of the worst units in the game. Their ranking changes after they are levelled up and evolved into Flaming Archers, which the source calls arguably the best ranged unit currently on the roster. Flaming Archers deal flame damage, consistently chip away at foes, and let players shred through opposition.
Scout Rider
The Scout Rider may not seem important when first rolled, but its value rises when it evolves into Lancer. Lancers become a force to be reckoned with, charging units to deal huge damage and breaking through most defensive lines easily.
Halberdier
Halberdier follows the spear-unit pattern: its evolved form, Imperial Halberdier, is an incredibly powerful defensive unit that can melt through enemies. When arranged into a circle, it can even charge to wipe out full squads in seconds, making it another spear-focused lineup option that can eviscerate foes.
Samurai
Samurai is one of the more slept-on units in Command An Army. The source says it would traditionally be around A-tier, but its high DPS and defence stats make it a solid hard counter to Laestrygonian. Because Laestrygonians are so powerful, Samurai becomes a must-get in the current meta.
Shieldman
Shieldman is described as another spear unit whose evolved form, Imperial Wall, boasts high defence. Imperial Wall can breach defensive lines while also forming defensive lines of its own. It is called a must for players relying on defence-based strategies.
A-Tier: Strong but More Situational Units
Spartan
Spartans sit close to S-tier when used in defensive formations. They can wipe out high DPS opponents while blocking incoming damage. Their weakness is that they have hard counters and do not stand up well to spear-wielding troops. Even so, the source considers them worth bringing into battle.
Myridom
Myridom is a shield unit added during the Mongols season. It takes more skill to use because it is not purely focused on offence or defence and needs solid placement. When used correctly, it does a great job against circle formations, making it useful in certain encounters. If a player learns how to use it, Myridom is a solid choice.
Khorchin
Khorchin is a unique unit: a ranged attacker on horseback. Its mounted form helps solve the standard archer problem, which is struggling to fight back against melee attackers. Horses let it flee and reposition quickly. Its weaknesses are that other ranged combatants can whittle its numbers easily and that mounted units can be hard to use on certain maps.
Mace
Mace starts as a simple beginner unit, but updates have made it much beefier. It now works as a solid frontline unit that can break through enemy formations to deal damage. It becomes even stronger when levelled into Morningstar. Whether as Mace or Morningstar, it is useful for barging through units and capturing points.
Berserker
Berserker is a useful flanker with high DPS. It can break through defences and deliver punishment fast, making it sturdy and aggressive. The drawback is that it is not a great frontliner and is not the best straight-up DPS unit in the game. It is a good stand-in for Samurai or Laestrygonian if the player has not rolled those units.
Bataar
Bataar is found in the Mongol battle pass. It does great damage, has a strong rush, and hits hard in a head-on fight. Its attack speed is a bit too slow to push it above A-tier. For now, it is a great stand-in while players work toward unlocking better units.
Immortal
Immortals are sensationally quick flankers that spawn in big numbers. That makes them very useful for catching enemies off guard. However, they are weaker than other 4-star units, so they are poor at attacking defensive lines and defending points.
Javelineer
Javelineer is another strong ranged option. The source says it has been buffed since its first debut, and its final form, Elite Javelineer, is quite a unit to be trifled with. It does not have the same tactical advantage as Flaming Archer, which can accrue bonus damage using fire, but in the right position it can really damage melee enemies.
B-Tier: Accessible Fillers and Workable Alternatives
Mercenary
The base Mercenary is not worth much fanfare, but its final evolution, Knight, is a decent mid-tier all-rounder. The source acknowledges that it takes a lot of effort for a mid-tier unit. Still, Knights can pad out ranks while beefier 4-star units respawn, making them good fodder.
Crossbowman
Crossbowman is probably the worst ranged unit currently available, but it can still do serious damage. It is much easier to obtain than Fire Archer or Elite Javelineer. Its main problems are that it is slower and less versatile. If a player needs a ranged option without grinding Javelineers or Archers to get the best versions, Crossbowman gets the job done.
Nokor
Nokor only barely reaches B-tier, mainly because of decent attack speed. Its low health and relatively middling damage numbers make it a unit players will not spend much time with if they want to win matches.
C-Tier: A Unit to Bench in the Current Setup
Rapier
Rapier is not explicitly a bad unit, but the source argues that it has too many opportunities to be hard-countered. That makes it a unit players probably want to strike from their team. It can serve as good support DPS, but because players can only bring one army at a time, using Rapier requires such specific scenarios that there is not much point. In the current set-up of the game, it is best left on the bench.
Current Stage: What This Tier List Means for Players
The tier list shows that Command An Army success is not simply about rolling a high-star unit. The source repeatedly rewards units whose evolved forms change their role: Spearman into Phalangite, Archer into Flaming Archers, Scout Rider into Lancer, Halberdier into Imperial Halberdier, Shieldman into Imperial Wall, and Mercenary into Knight. At the same time, A-tier units remain useful when they fit a specific need, such as defensive formations, flanking, countering circles, or filling gaps before stronger units are unlocked.
For players, the practical reading is that S-tier units are the main targets for rolling and levelling, while A-tier units are reliable choices when placement and counters are handled well. B-tier units are workable when access or convenience matters, and C-tier units should usually be avoided unless a very specific situation calls for them.
The source also points readers toward more help with the game, including a Command An Army evolution guide, a full list of Command An Army codes, and a full list of Roblox guides for players who want to move on to new activities after hanging up their sword.
Frequently Asked Questions
What does this article rank?
This article ranks units in Command: An Army by unit strength, presenting a tier list that evaluates which units deserve a place in a player’s squad lineup.
How many tiers are in the tier list?
The article says the latest tier list is divided into four tiers: S, A, B, and C.
Are evolved units ranked as separate entries?
No. The article states that evolved units are not ranked separately; their strength is folded into the ranking of the base evolution unit, with the Archer ranked highly because it can become the powerful Flame Archer.
Which units are listed as S-tier?
The S-tier units named in the article are Spearman, Laestrygonian, Archer, Scout Rider, Halberdier, Samurai, and Shieldman.
Does the article provide release platform, release date, price, or localization details?
No. The article only discusses the Command: An Army unit tier list and related unit strength; it does not mention a release platform, release date, price, or localization information.
TagsFormationsEvolutionCommand An ArmyTier ListUnit Rankings
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