Phantom Liberty's Chimera tank encounter in Cyberpunk 2077 was reportedly so intricate that developers spent two years "iterating repeatedly" to perfect it
CD Projekt Red revealed on the AnsweRED Podcast that the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty took two years and four iterations to complete. Directors described it as a nexus of gameplay, narrative…
The Chimera boss fight in Cyberpunk 2077: Phantom Liberty is one of the expansion's flashiest set pieces — a Ghost in the Shell-esque tank that chases you down before hunkering in one spot for the kill. It turns out all that spectacle came at a steep production cost: according to CD Projekt Red, the fight took two full years to make.
Where the Number Comes From
The figure came out of the latest episode of the AnsweRED Podcast, Episode 33, titled "Growing the Vision: Boston and the Future of Cyberpunk." Art director Paweł Mielniczuk, who hosted the segment, said: "We were iterating — I think it was two years to make this boss fight work. We were reiterating over over."
The discussion also touched on the broader production challenges CD Projekt Red faced while developing Cyberpunk 2077, with the Chimera serving as a case study in how complicated the studio's biggest assets can be.
A Nexus of Every Discipline
Game director Gabe Amatangelo explained why the Chimera demanded so much coordination. "Sometimes we're making content that's a nexus point of different disciplines; the Chimera is a great example of that," he said. "It was gameplay, narrative, art, worldbuilding."
He recalled exchanging reference material with Mielniczuk during development: "I remember Paweł and I were sending each other YouTube videos of various different military equipment of [mini-guns]. When this chimera rises up, we just want it to terrify you with this overwhelming sound."
Amatangelo said the repeated redesigns were about balance: "So many moving parts… Sometimes it was too gameplay, sometimes it was too narrative, sometimes too art demonstration. It was about striking a balance and I think the three of us heavily got into it and went, 'Okay beat by beat, let's do this.'"
Four Redesigns and a Hefty Price Tag
Mielniczuk later added that the tank itself went through four iterations. "We were doing the tank I think four times, changing equipment, the weapons," he said. Creative director Igor Sarzyński put a number on the result: "One of the most expensive art assets I think ever."
Was It Worth It?
Whether the investment paid off is debatable. The chase leading into the fight looks impressive, but it echoes a PS3-era design sensibility — cinematic wow-factor sequences where the player can't actually do much. The arena fight itself is fairly static, with the tank not moving around much once the real battle begins.
Still, the episode offers a rare look behind the curtain: a single boss fight, rebuilt four times over two years, sitting at the intersection of gameplay, narrative, art, and worldbuilding — and, by one of its own directors' admission, among the priciest art assets the studio has ever produced.
FAQ (Frequently Asked Questions)
How long did it take to develop the Chimera boss fight?
According to CD Projekt Red, the Chimera boss fight in Cyberpunk 2077: Phantom Liberty took two full years to make, with the team iterating repeatedly to strike a balance between gameplay, narrative, and art.
How many redesigns did the Chimera go through?
Art director Paweł Mielniczuk said the tank went through four iterations, with the team changing its equipment and weapons each time.
Why was the Chimera fight so complicated to make?
Game director Gabe Amatangelo explained that the Chimera was a "nexus point" of different disciplines, combining gameplay, narrative, art, and worldbuilding. Many moving parts required careful balancing so it wasn't too gameplay-focused, too narrative, or too much of an art demonstration.
How expensive was the Chimera asset?
Creative director Igor Sarzyński described it as "one of the most expensive art assets I think ever" produced by the studio.
Where did this information come from?
The details came from Episode 33 of the AnsweRED Podcast, titled "Growing the Vision: Boston and the Future of Cyberpunk," featuring art director Paweł Mielniczuk, game director Gabe Amatangelo, and creative director Igor Sarzyński.
Tagsboss fightCD Projekt RedCyberpunk 2077Phantom LibertyGame Development
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