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Every Combat Skill in CONTROL Resonant and How to Unlock It

In CONTROL Resonant, combat skills are earned by defeating Resonant bosses across the campaign's five stages. Each boss drops specific abilities: the Artist grants Barrage, Volatile Anomaly, and Shield; the Dancer gives …

Combat abilities in CONTROL Resonant aren't handed out freely — they're earned by defeating bosses called Resonants, and which skills you receive depends on how far into the campaign you've progressed. That means a full build requires pushing through every major region. Here's the complete breakdown, organized by the order in which you'll encounter each boss.

How the unlock system works

Each Resonant you defeat drops a set of new abilities for you to equip. The campaign flows through six stages — Prologue, West Incursion Zone, The Park, The Central, and The Underpass — plus a final reward after the last boss. Below is every ability, what it does, and its stats.

Prologue: Defeat the Artist (3 skills)

  • Barrage — Fires projectiles that deal damage on impact. Damage type: Blunt; Damage: 60-189; Falter: 12-36; Power Cost: 400.
  • Volatile Anomaly — Summons an ally, then throws it at enemies to detonate. Deals more damage if the ally has low health. Projectile damage type: Blunt; Projectile damage: 15; Explosion damage type: Blunt; Explosion damage: 150-350; Projectile Falter: 5; Explosion Falter: 25-180; Power Cost: 300; Power Cost — Throw: 120.
  • Shield — Absorbs damage based on its durability, which equals your Power meter. Damage type: Blunt; Damage: 263; Falter: 158; Power Cost – Shield Bash: 180; Power Cost – Activation: 150.

West Incursion Zone: Defeat the Dancer (2 skills)

  • Push — Knocks enemies backward so you can reposition them into hazards. Damage type: Raw; Damage: 52-105; Falter: 5-16; Power Cost: 200.
  • Ground Slam — Slams enemies down from above for AoE damage. Damage type: Raw; Damage: 241-483; Falter: 21-31; Power Cost: 630.

The Park: Defeat the Collective (2 skills)

  • Spore Burst — Builds up infected and fires Mold projectiles at enemies. Damage type: Raw; Damage: 52-105; Falter: 5-16; Power Cost: 200.
  • Growth — Shoots spores via a Spore ally and builds up infected over time. Damage type: Mold, Sharp; Falter: 2; Power Cost: 200; Mold Ally Cap: 2.

The Central: Defeat the Deserter (2 skills)

  • Ignite — Makes all attacks deal fire damage that inflicts burns. Bonus Fire Damage: 20-39; Bonus Falter: 5-5; Power Cost: 150; Power Cost per Second: 45.
  • Inferno — Creates fire waves that damage enemies and apply burn. Damage type: Fire; Falter: 13; Power Cost: 200.

The Underpass: Defeat the Physicist (2 skills)

  • Spike — Attacks with your Astral Spike and commands it to knock enemies down. Damage type: Astral; Damage: 31-315; Falter: 8-55; Power Cost: 305.
  • Astral Rebuke — Releases a homing spike that erupts under enemies and launches them into the air. Damage type: Astral; Damage: 394; Falter: 49; Power Cost: 155.

The Final Reward (Spoiler Warning)

Defeating the Co-Director unlocks Command, the last ability in the game. It's exceptionally powerful: it lets you take control of an enemy and turn it into your ally — a game-changer for the toughest encounters.

Where you stand now

With the full list above, the progression path is clear: ten abilities across five campaign stages, plus Command as the endgame capstone. Boss order determines your loadout, so if you're missing a specific skill type — blunt, fire, mold, or astral — check which Resonant gates it and plan your run accordingly.

FAQ (Common Questions)

How do I unlock combat skills in CONTROL Resonant?

Combat skills aren't given freely — you earn them by defeating bosses called Resonants. Which skills you receive depends on how far you've progressed through the campaign, so a full build requires pushing through every major region.

How many combat abilities are in the game?

There are eleven abilities in total: ten earned across five campaign stages (the Prologue, West Incursion Zone, The Park, The Central, and The Underpass), plus a final ability called Command after defeating the last boss, the Co-Director.

Which boss gives which skills?

The Artist (Prologue) gives Barrage, Volatile Anomaly, and Shield; the Dancer gives Push and Ground Slam; the Collective gives Spore Burst and Growth; the Deserter gives Ignite and Inferno; the Physicist gives Spike and Astral Rebuke; and the Co-Director drops Command as the final reward.

What does the final ability, Command, do?

Command lets you take control of an enemy and turn it into your ally. It's described as exceptionally powerful and a game-changer for the toughest encounters. (Spoiler warning: it's only unlocked after defeating the Co-Director.)

What damage types are covered by the abilities?

The abilities cover several damage types — Blunt, Raw, Fire, Mold, Sharp, and Astral — so if you're missing a specific type, check which Resonant gates it and plan your run accordingly.

TagsCONTROL ResonantGame Guideboss guideCombat SkillsAbility Unlocks

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