How to Unlock Every Achievement in Kingdom Rush 6: Genesis TD
A walkthrough for all 53 Kingdom Rush 6: Genesis TD achievements, including milestones, stars, hero levels, hidden map tasks, bosses, and Iron Mode.
Kingdom Rush 6: Genesis TD ships with 53 achievements, and the list splits cleanly into two categories: milestones that accumulate on their own as you play, and hidden tasks that require deliberate clicks, purchases, or puzzle-solving in specific stages. This guide walks through the full set in the order you are most likely to encounter them, from early kill-count farming to late-game boss encounters.
Background: What the Achievement List Demands
The 53 achievements span three broad types. Kill and build milestones (Mighty I through Mighty III, Master Architect, Maximum Effort) unlock passively over a full playthrough. Difficulty-based achievements (Decorated Strategy, Supreme War Leader, IRON FIST) require clearing Stages 1–18 on Veteran or Impossible, or completing every Iron Mode challenge. The rest are stage-specific or location-specific tasks, many hidden behind interactive objects on the map.
Star-based achievements form a separate track. Doc, I'm From the Future asks for at least 18 Hearts in the tutorial to earn three stars. Defender of the Past covers three stars across Stages 1–8, Undermountain Spelunker covers Stages 9–13, and My Work Here is Done covers Stages 14–18. You're an All Star requires 100 stars total, drawn from both Campaign and Challenges.
Hero and Spell Progression Achievements
Four achievements track individual heroes to level 10: Time Saviour with Gerald, Battlemage with Zefira, Sharpshooter with Bolin, and Battlebound with Connor. Playing with Power is lighter, requiring only level 6 with any player spell. These progress naturally if you rotate heroes across stages, but focusing a single hero shortens the grind.
Early-Stage Hidden Interactions
Several achievements hide in the opening areas. My Cabbages requires finding a hanging stone block above the merchant outside Linirean Castle and using it to destroy the merchant's cart. Cow-and Spies identifies the cow outside the barn near the Linirean Castle entrance as the spy. You've Got My Sheep needs three clicks on the baby riding the sheep.
At the Arcane Academy, Welcome to the Masterclass demands that no enemy reaches the end of the path. Checkmate! is a chess puzzle: the Knight takes the right Rook, the Bishop takes the left Rook, and the Rook takes the Bishop.
Mid-Game Tasks: Fishing, Dwarves, and Forest Spirits
There's a Lot of Fish requires catching five fish in any of the three areas to earn a thumbs-up and gold from the fisherman. My Son's an Engineer costs 30 gold at the Dwarven Crane and kills 20 enemies. Off the Rails! triggers once Steven slows down, using Powered Rails to move his cart.
Silver Blessings is best done on Casual: call waves early to get 20 enemies within the tree range. Wandering Spirits requires finding all three forest spirits in Silver Oak Village. Excelsior involves clicking Nivus in the tower to cast a random spell, repeated until 15 enemies die. The Cavalry is Here costs 50 gold at the tent to recruit a horse rider, then requires clicking the horseshoe by the stables.
Campaign Stage Achievements: Stages 10 Through 18
Acaroth Still Stands unlocks by completing the campaign stage. Renovations Needed asks you to stop enemy groups in front of the pillars in the Path of Peril using Barracks and Reinforcements, then click the pillars to squad them. Kombo Finisher requires clicking background characters to interfere with the duel. Imperial Gunner needs you to lower difficulty in Stage 5 of the Campaign and wait for Troll Warriors and Pathfinders to reach the blast zone.
All You Can Eat Buffet takes place in the Abominable Lair: wait for the ice to melt, then click the bell when enemies are in front of the door. Not Dead Yet unlocks by completing Stage 10 and defeating the Abominable Boss. Trolls on Ice requires constructing Ranged Towers along the Icy Path and using ranged Heroes.
Protein-rich begins after Wave 10, when the boss lays eggs in the nest. Click the nest, spend 50 gold, and shoot an arrow to destroy it. Forced Molting unlocks by completing Stage 11, Frostbite Nest. Weak Havoc requires breaking eight vases in the Ha'kraj Village location.
Stormcloud Halls and Brightwick Town
Burning Sun deals 15000 damage using the Sunray Tower in Stormcloud Halls. Sorcerer Protection Program requires completing Stormcloud Halls without losing any sorcerers. Shieldbreaker unlocks by defeating the troll king in Stormcloud Halls.
Community Building requires fully upgrading the buildings in Brightwick Town. Depower of Love asks you to find the atemporal vehicle in Brightwick Town.
Late-Game Combat and Castle Blackburn
Stone Cold Dead requires killing 50 Gargoyles before they finish regenerating. Lord of Destruction needs 50 kills using Lord Blackburn in combat. Three Eyes on Every Fish involves fishing for 3 strange fishes in Castle Blackburn. Game of Crowns unlocks by successfully defending Castle Blackburn.
Last March of the Treants requires killing 20 enemies using the Old Treants in the Golden Grove. Feeling Lucky asks you to bet on the winning knight 5 times in the Paladin Enclave. There Can be Only One requires defending the Paladin Enclave without losing a duel.
Finale: Vez'nan's Tower
Promise Kept unlocks by defeating Vez'nan at Vez'nan's Tower. Simply completing Stage 18 is enough to earn it, making it the natural capstone for a full campaign run.
Spoiler warning: The final achievement and the Stage 18 completion both involve the Vez'nan confrontation, so plan your campaign finish accordingly if you want to avoid early reveals.
Where This Leaves Completionists
The 53 achievements break down into roughly a dozen passive unlocks, four hero-leveling tasks, and the remainder as location-specific or stage-specific challenges. The hardest gates are Supreme War Leader (Stages 1–18 on Impossible) and IRON FIST (every Iron Mode challenge), both of which demand full clears rather than single-stage attempts. The hidden interactions — the chess puzzle, the sheep-riding baby, the forest spirits — are missable if you rush through stages, so a completionist run benefits from a slower first pass through each map before chasing difficulty clears.
FAQ
How many achievements are in Kingdom Rush 6: Genesis TD?
There are 53 achievements in total. They include passive milestones, difficulty-based achievements, star-based achievements, hero and spell progression tasks, and hidden stage or location interactions.
What are the main ways achievements are earned?
Achievements are earned by progressing through a playthrough, clearing difficulty goals, getting stars, leveling heroes or spells, and triggering specific hidden interactions in stages or locations. Examples include kill/build milestones, clearing stages on Veteran or Impossible, completing Iron Mode challenges, and finding objects like the cow, chess pieces, or forest spirits.
What is required for the hardest completionist achievements?
The hardest gates are Supreme War Leader, which requires clearing Stages 1–18 on Impossible, and IRON FIST, which requires completing every Iron Mode challenge. You're an All Star also requires 100 stars total from both Campaign and Challenges.
Does the final achievement spoil the campaign ending?
Yes. Promise Kept unlocks by defeating Vez'nan at Vez'nan's Tower, and Stage 18 completion involves the Vez'nan confrontation. If you want to avoid early reveals, plan your campaign finish accordingly.
TagsStrategygame guideAchievementsKingdom Rush 6: Genesis TDHidden Tasks
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