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Arc Raiders developers say that using generative AI voice acting was necessary because actors would have gone crazy if they had to read all of that.

Embark Studios used AI voice acting in Arc Raiders for frequent updates, but actor and player concerns are pushing a return to human line reads.

Background: Audio Lock-In Pushed Embark Studios Toward Generated Line Reads

Embark Studios, the company behind the extraction shooter Arc Raiders, has explained how it used generative AI voice acting in a recently released video focused on the game's sound and music. Several key members of the staff appear in the video, which also includes the ARC Raiders - Official Camera Gadget Announce Trailer and can be watched on YouTube.

Audio director Bence Pajor described a problem he faced at previous studios: once voice lines were locked in, gameplay decisions became difficult to change. He called that situation a true pain and said it placed stress on the writing team, the dialogue team, and voice actors who might have scheduling clashes. For Arc Raiders, he said Embark Studios used reachable voice actors in Stockholm and the tools available to make life easier for everyone.

The studio's initial use of generative AI line reads came from production volume. Pajor said the training data was made from voice actor performances, and because voice lines were required for each new feature, item, or weapon added into the game, recording every possible version of a line read would have been impractical. He said the actors would just go crazy if they had to read all of that.

Development: Arc Raiders' October 2025 Updates Made Human Recording Difficult

Arc Raiders launched in October 2025, then saw many updates and changes. Pajor pointed to that post-launch pace as another reason calling voice actors back every time an altered line read was needed would be impractical.

Two voice actors from the game spoke in the same video: Jo Rideout, who plays Shani, and Diana Gardner, who plays Celeste. Gardner said the generative AI approach felt freeing because she could take a job somewhere else without worrying about cancelling other shoots or projects.

Latest Progress: Voice Actors and Players Questioned the Final Performance

Gardner later addressed ownership of Celeste's many lines in the game. She said the contract seemed fair, so agreeing to it was a no-brainer in that sense. But after hearing the generated voice, she said she was unsure whether she could take ownership of the performance, even though she had put in hours of work. She stated that she could not take ownership of the final product.

The studio's use of generative AI also drew criticism from players and reviewers. Part of the critique came from reviews, including the original report's own reviews. Strandberg acknowledged that many players had immersion-breaking experiences when playing Arc Raiders and hearing these performances.

Current Stage: Replacing Generated Lines While Celebrating Human Actors

Even with the production benefits described by Pajor, Embark Studios said the AI voice lines are being replaced. Chief creative officer Stefan Strandberg said the studio is not in the industry of replacing voice actors. He said the opposite should be true: the studio should celebrate the performance and give actors more space, which he hopes to give players over the coming years. Pajor and Strandberg said the team is working to replace what they can with human line reads.

Embark Studios has faced similar pushback over generative AI voice acting in The Finals. The popularity of Arc Raiders while using the technology led Nexon to describe it as a "trojan horse" for generative AI use in small team game development.

The current stage is transitional. The video frames generative AI as an early production shortcut created by update demands, while actor concerns, player immersion, and criticism have moved the studio toward restoring human line reads.

FAQ

Why did Arc Raiders use generative AI voice acting?

Embark Studios said it used generative AI line reads because of production volume and the post-launch update pace: voice lines were required for each new feature, item, or weapon, and recording every possible version with human actors was impractical. Audio director Bence Pajor said the actors would have gone crazy if they had to read all of that.

How did voice actors and players respond to the generated performances?

Voice actor Diana Gardner initially described the approach as freeing because she could take other jobs without worrying about cancelling shoots or projects, but later said she could not take ownership of the final generated performance despite putting in hours of work. Players and reviewers also criticized the AI voice acting, and the studio acknowledged that many players had immersion-breaking experiences.

Is Embark Studios replacing human voice actors with AI?

No. Chief creative officer Stefan Strandberg said the studio is not in the industry of replacing voice actors and should instead celebrate their performance. Pajor and Strandberg said the team is working to replace what they can with human line reads.

When did Arc Raiders launch?

The article states that Arc Raiders launched in October 2025.

TagsArc RaidersEmbark Studiosgenerative AIgame developmentVoice Acting

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