News Dev: The Original GTA Became Open-World Because the Team “Didn’t Want to Build a Front End”
A GTA retrospective panel links the original's open-world shift to avoiding front-end work, tracing its 1997 roots, 2001 3D era, and online scale.
Tag
A GTA retrospective panel links the original's open-world shift to avoiding front-end work, tracing its 1997 roots, 2001 3D era, and online scale.