Silent Hill Townfall Part 5 Walkthrough with Richard
Part 5 of Silent Hill Townfall puts players in control of Richard, the disgraced CEG CEO. This walkthrough covers restoring power to the construction elevator, entering CEG Headquarters, collecting the CEG HQ map, findin…
Part 5 of Silent Hill Townfall shifts perspective again, this time putting you in control of Richard, the disgraced CEO of CEG. After navigating Clara Woods Estate in Part 4, you'll now explore CEG Headquarters, learning more about who Richard is, what he's suffered, and what he's done to others, all while fighting through enemies across the building. This walkthrough covers every main objective in Part 5 so you don't miss a single item or collectible along the way.
For more help anywhere in St. Amelia, check out our full collection of Silent Hill Townfall tips, tricks, and guides.
Objectives Overview
Part 5 introduces a third playable character, and your main goals break down as follows:
- Turn the power on.
- Enter CEG HQ using the elevator.
- Collect the CEG HQ Map.
- Go to Floor 5 and enter the Boardroom.
- Collect Richard's Note from PR.
- Enter the Media Department Storeroom to collect the Projector Bulb.
- Enter the CFO Office in Finance to collect the Projector Lens.
- Unlock the Maintenance shortcut.
- Go to the Gallery Meeting Room to collect the Projector Slides.
- Solve the projector puzzle in the Boardroom.
- Take the elevator to the Tenth Floor and enter the office.
Turn the Power On
Playing as Richard, walk into the yellow booth in front of CEG HQ and use the controls inside to raise the car park gate, then head in.
In this version of the world, the headquarters is wrapped in scaffolding, so the main entrance is off-limits. Instead, you'll need the construction elevator on the side of the building — which currently has no power.
To restore it, find the house with the brown door on the left side of the area and interact with its garage. Inside you'll discover:
- CEG Kiosk Note — in the garage.
- Save phone — in the hallway.
- Generator Key and the CEG Memo document — upstairs in the Manager's Office.
Take the Generator Key back outside to the Generator at the north end of the car park. Insert the key and try to start it — you'll get a pump error. Go behind the Generator and switch on the third, rightmost pump only, then try again. This time it starts, and power returns to the area.
Before riding the elevator, stop by the Visitors/Employee Sign In building in the car park. Turn on the PC and open the DONTREAD.DOC email, which lists several codes — only one matters here: Locker Code: 147. Use it on the storage locker in the room to grab a First Aid Kit. You'll likely be glad to have it later.
Enter CEG HQ and Collect the Map
Ride the construction elevator by pressing 'Power' and the upward arrow. At the top, climb the scaffolding, go left, and take the ladder further up. On the next level, descend a second ladder, then crouch through an open window to finally get inside CEG HQ.
Exit through the door on your left and a cutscene plays: Richard discovers his own dead body, with a shotgun conveniently lying beside it. Yes, that means you now have a shotgun.
Fair warning: you'll find Richard corpses everywhere in this chapter, and they often carry ammo or healing items — loot every single one. Head through the cafeteria and along the hallway to an elevator, then climb the stairwell to its right to find another body. Beside it, pick up the CEG HQ Maps — six in total, covering floors one through five plus the ground-level Mezzanine.
Reach Floor 5 and the Boardroom
Head for the Fifth Floor. After the first stairwell you'll be on Floor 3; use the south stairwell on your map to reach Floor 4, then the southwest stairwell to reach Floor 5. Feel free to explore and loot each floor on the way, but you can always return later.
When you approach the elevator on Floor 5, a cutscene shows it breaking down — but the Boardroom on this floor now opens instead. Go inside.
Here you'll collect the Access Card Level 3/4 from the desks, and you'll get your first look at the projector puzzle in the center of the room. A note attached says the Lens and Bulb are broken, and a label directs you to the Media Department Storeroom on Floor 4 for the missing parts. First, though, you need the storeroom key.
Richard's Note and Storeroom Codes
Return to Floor 3 and use your new Access Card to enter the western side — expect more enemies from here on. Open your map and enter Public Relations through its southernmost entrance, near the stairwell in the bottom-left corner; the other doors are locked for now.
There's a save phone in the first office on your left (top-left corner of PR on the map). In an office in the bottom-right corner of PR, you'll find a Richard body with Richard's Note next to it. It reveals the codes for three supply storerooms:
- First Floor Storeroom: 4512
- Second Floor Storage: 1306
- Third Floor Records: 1607
Grab those supplies now if you need them, otherwise push on.
Collect the Projector Bulb and Lens
Climb the stairwell inside Public Relations to reach the Media Department on Floor 4. The Storeroom here is locked, so head to the office on the west side of the department, grab the CEG Storeroom Key from another Richard body, and unlock it. Inside:
- A med kit on the dresser holds Alcohol and Gauze.
- Inspect the Board of Directors Photo on the dresser.
- Another body carries three Pistol Rounds.
- The General Storage locker holds the Projector Bulb and the CEG Checkout Sheet.
The Checkout Sheet reveals a Projector Lens was loaned to F. Sloan in Finance on Floor 3, and it also gives you the Finance keypad code: 2709.
Return to Floor 3, enter Finance with your Access Card and code 2709, then go to the room marked 'CFO' on your map. The Projector Lens is in the desk drawer, with three Shotgun Rounds on a body and another Alcohol and Gauze med kit on the table.
Bring both parts back to the Boardroom on Floor 5 and install them. The room transforms — every meeting attendee is now a Richard corpse. One of them holds the CEG Maintenance Key, and the projector screen displays the Meeting Agenda.
Unlock Maintenance and Get the Projector Slides
Exit the Boardroom and unlock the Maintenance room on your right. A network of ladders here leads down to Floor 2, giving you quick access to every floor for looting later.
When you're ready to progress:
- Use the Maintenance ladders to reach the Second Floor.
- Enter Operations, then leave through its west exit.
- Take the stairwell down to the First Floor.
- Go left into IT, then exit via the east side.
- Use the stairwell in the bottom-right corner of the map to reach the Mezzanine.
In the Gallery Meeting Room you'll find four Shotgun Rounds on the floor, a First Aid Kit in the storage locker, and the Projector Slides on the desk. Take the slides and retrace your steps back to the Boardroom.
Solve the Projector Puzzle
The final step is inserting the Projector Slides in the correct order. Match each slide to the Meeting Agenda items you picked up earlier. While not interacting with the projector, hold LB on controller or LCtrl on PC to examine each slide closely — holding them up against the projector screen makes them easier to read.
Here's the correct pairing:
- Recent Headlines: Slide D
- External Demonstrations: Slide F
- Company Hierarchy: Slide B
- Financial Projections: Slide C
- Public Inquiry: Slide E
- Counter Arguments: Slide A
Insert the slides in that order and a cutscene plays showing the meeting itself, which centered on Richard's future at CEG — and reveals Simon as his star witness. You'll also receive the CEO Access Card.
Head to the Tenth Floor
Your map now circles the elevator north of the Boardroom. Just as Simon did earlier in the game, step inside and press '10' to ride up to the Tenth Floor and enter the office — bringing Part 5 to its next stage.
Source: Eurogamer
TagsSilent Hill TownfallwalkthroughRichardCEG HeadquartersCollectibles Guide
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