All Strange Postcard locations in Silent Hill Townfall
Silent Hill Townfall hides 15 Strange Postcards across St. Amelia. This guide lists each postcard's exact location in story order, from the Newsagents and St. Amelia Park through the hospital, Clara Woods Estate, and tun…
Silent Hill Townfall hides 15 Strange Postcards across the town of St. Amelia, and finding every last one is the key to unlocking one of the game's secret "for fun" endings in New Game Plus — the sci-fi ending, if you want to skip the guesswork. Several of these collectibles are tucked away behind side rooms, locked doors, and easily missed alleyways, so this guide walks you through each postcard in the order you can grab them, part by part, so you can track your progress as you play.
Why the Postcards Matter
The Strange Postcards aren't required to finish the story, but collecting all 15 gives you the images you need to attempt the hidden sci-fi ending once you start a New Game Plus run. In other words, if you plan on seeing everything Townfall has to offer, it's worth picking these up as you go — though you can also mop up any you missed on a second playthrough.
Below, each postcard is listed with its number and exact location.
Parts 1–3: From the Newsagents to the Hospital
Strange Postcard 1 — A short walk from the Newsagents, which you visit as part of the Power Card puzzle at Zoe's house. Leave the Newsagents through the front door, go left, and enter Video Star at the end of the road. The postcard sits on the front desk.
Strange Postcard 2 — In Part 1, you're sent through St. Amelia Park to reach Jessica's house. Head left and south through the gap in the wall; the postcard is next to a large black rubbish bin.
Strange Postcard 3 — On Farrow Street, head right toward Jessica's house along a back alley. Go through the gardens and squeeze between the fence and the shed. Pass the phone box save point on your left, continue left to the end of the road, and the postcard is stuck to the tall wall there.
Strange Postcard 4 — After finding Jessica's front door locked, enter House No. 16 on Farrow Street and go to Flat 1/2 on the second floor. The postcard is at the foot of one of the bedroom beds.
Strange Postcard 5 — In Part 2, while exploring The Wynds (marked by the green number "15" on your map), find the phone box save point. Go west of it on the map, up the stairs and left, then down the staircase on your left — the postcard sits beside some wellies.
Strange Postcard 6 — Still in Part 2's tenement buildings, after you drop down through the apartment floorboards, exit via the back door. The postcard is in the easternmost garden shed.
Strange Postcard 7 — In Part 3, playing as Simon in the Surgery, enter the x-ray room using the code 7103. The postcard is on one of the desks.
Strange Postcard 8 — While exploring Ward SW and Ward DP and collecting blood bags in Part 3, use the Ward W Master Key to enter Room 06 in Ward W and grab the postcard.
Strange Postcard 9 — In the same Part 3 hospital stretch, use the Ward P Master Key to enter Room 08 in Ward P, where the ninth postcard waits.
Parts 4–6: The Clara Woods Estate and the Tunnel Maze
Strange Postcard 10 — At the very start of Part 4, you travel along a street covered in corpses. At the end of it, go right and keep right until you find an enterable garden. Head inside and into the next garden; the postcard is in the garden shed.
Strange Postcard 11 — In the Clara Woods Estate, enter House No. 1 and go into Flat 1B. Check the bedroom dresser drawers.
Strange Postcard 12 — Right next door to House No. 1, smash the windows of the antique store to grab this postcard.
Strange Postcard 13 — On the way to the Upper Braes in Clara Woods, go east along the street labeled "Upper Brae" on your map. The postcard lies on the floor beside a metal storage container.
Strange Postcard 14 — During the tape transcription player puzzle in 5 Upper Brae, you'll obtain the 5 Upper Brae Back Door Key. Put the Tape: Tomorrow into the transcription player, and you can then collect the postcard from the garden shed.
Strange Postcard 15 — In Part 6, Simon must navigate a tunnel maze. In the second maze, go right and keep going until an enemy ambushes you — then head in the direction the enemy came from (left) to find the final postcard.
What Comes Next
With all 15 Strange Postcards collected, you're set to use the images on each one to unlock Townfall's sci-fi ending in New Game Plus. If you're still working through the main story, it's worth checking broader tips and guides for navigating St. Amelia so you don't miss anything else on your first run.
Source: Eurogamer
TagsSilent Hill TownfallCollectibles GuideStrange PostcardsSci-Fi EndingNew Game Plus
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