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Silent Hill Townfall Part 4: Clara Woods gameplay walkthrough

Part 4 of Silent Hill Townfall follows Simon from St. Amelia into the Clara Woods Estate, a residential district built for CEG employees. This guide covers all objectives: unlocking the estate map, collecting supplies an…

Silent Hill Townfall Part 4: Clara Woods gameplay walkthrough

Part 4 of Silent Hill Townfall moves Simon out of St. Amelia and into the Clara Woods Estate, a residential district built for employees of the nearby CEG building. After the heavy events of Part 3, this chapter is all about exploration, codes, and puzzles as you work your way toward CEG Headquarters.

Silent Hill Townfall Part 4: Clara Woods gameplay walkthrough

There's a lot to pick up along the way, so let's get straight into the full walkthrough.

Looking for more help in St. Amelia? Check out our Silent Hill Townfall tips, tricks, and guides hub.

Part 4 Objectives at a Glance

Here's everything you'll need to do across Part 4, in order:

  1. Unlock the Clara Woods Estate Map
  2. Enter and explore the Clara Woods Estate
  3. Enter CEG Lockers
  4. Go to 5 South Brae
  5. Find the Floppy Disk Case Key and the Locker 17 barcode
  6. Go to 5 Upper Brae
  7. Solve the transcription player puzzle and get the Locker 94 barcode
  8. Go to 6 North Brae
  9. Solve the Lamenting Poem puzzle and get the Locker 204 barcode
  10. Combine the Mechanical Parts and unlock the Strange Gate
  11. Enter CEG Headquarters and unlock the CEG HQ Map
  12. Unlock Security
  13. Unlock Richard's box and print an Access Card
  14. Go to Floor 10 and enter the office

1. Unlock the Clara Woods Estate Map

You're still playing as Simon, and the road ahead is littered with bodies. Walk forward and turn left to reach the Clara Woods Estate — but be careful. Some of those "corpses" aren't dead, and they'll lunge when you get close. You can try slipping past them, but odds are a few will grab you, triggering a QTE where you'll fend them off and take some damage.

At the end of the body-strewn street, go right and keep right until you spot a garden you can enter. Head inside and through to the next garden, where a shed holds Strange Postcard 10.

Exit and turn left until you reach the estate entrance. Grab the Clara Woods Estate Map from the sign.

Before entering, turn around and loot the Locals store opposite:

  • Alcohol and two Gauze in the main room
  • A box behind the front desk with three Pistol Rounds, plus the Store Staff Notice document
  • A Radio Simon can tune his CRTV to — someone is discussing current events
  • A Plank, found through the emergency exit at the back

Now head into the estate proper.

2. Enter and Explore the Clara Woods Estate

As you push deeper in, a CRTV Signal from Richard arrives telling Simon to answer the phone — and a nearby phone box rings. A cutscene plays out as Simon picks up, with Richard pleading for help in fixing things.

You're now free to explore, though your real destination is a building called CEG Lockers. Before that, here's what's worth grabbing at ground level:

  • Stenhouse (Shopping Precinct): Gauze and IV Fluid
  • Clara Woods Statue: an inspectable plaque
  • House No. 1: open, containing Flat 1A and Flat 1B. Flat 1A has the Atlas Square Apartment Note and a lockbox (the key is in the Post Service building's cash register; it holds an Empty IV Bag and two Pistol Rounds). Flat 1B has Gauze and Strange Postcard 11
  • Storefront beside House No. 1: smash the glass for Strange Postcard 12
  • Atlas Computers: Empty IV Bag, Alcohol, and a locked Floppy Disk Case we'll return to
  • Strange Gate to CEG Headquarters: locked for now, and triggers another CRTV Signal from Richard

3. Enter CEG Lockers

Head north on Prosperity Way, turn left into CEG Staff Parking, and go through the automatic doors. Another CRTV Signal from Richard notes there should be supplies in the nearby employee lockers.

Exit into a small play park, then head through the next set of automatic doors into CEG Lockers.

Behind the front desk you'll find the Locker Instructions document, which explains that Card Locker IDs with scannable barcodes can open lockers. There's also a barcode for Locker 75 — scan it at the machine to reveal the pin 184. Inside is a Flare Gun and two Flare Rounds. Save them for later.

Then check the PC's emails:

  • Lost and Found: house keys are in the Lost and Found Locker in the office, code 772
  • Employee Locker List gives three addresses:
  • Locker 17 — 5 South Brae
  • Locker 204 — 6 North Brae
  • Locker 94 — 5 Upper Brae

In the back office, use code 772 on the Lost and Found Locker to get the South Brae House Key. You'll also find a save phone, the CEG Lockers Managers Note, a medical kit with Alcohol and IV Fluid, and another keyless lockbox.

The plan: visit all three houses in order, grab their barcodes, and come back to open the lockers.

4. Go to 5 South Brae

All three addresses are now marked on your map. Return to the statue in Atlas Square, head up the stairs toward the estate entrance, and reach 5 South Brae. Inside:

  • Lounge: a Radio Signal for your CRTV — Richard is seen asking someone named Brian for access to a file; Brian refuses
  • Kitchen box: one Flare Round, two Pistol Rounds
  • Garden shed: a Pipe
  • Bathroom: Gauze and Antibiotics
  • Small bedroom: a Gaming Magazine from Atlas Computers
  • Office: a PC (needs a Floppy Disk), a Printer, a locked Floppy Disk Case, a locked file box, and a save phone
  • Master bedroom: the Disk Case Key

Use the Disk Case Key on the Floppy Disk Case to get the Grouped Floppy Disks — three disks, but the second is corrupted, which kicks off the Floppy Disk puzzle. Conveniently, that Gaming Magazine points to disk repairs at Atlas Computers.

5. Find the Floppy Disk Case Key and the Locker 17 Barcode

At Atlas Computers, use the Disk Case Key on the Floppy Disk Case in the back office to collect the Fix-A-Disk item, then return to the office at 5 South Brae. At the PC:

  1. Insert Disk 1 and confirm
  2. Insert Disk 2
  3. When the error appears, insert Fix-A-Disk and press begin
  4. Insert Disk 2 and press repair volume
  5. Insert Disk 1 and confirm
  6. Insert Disk 2 and confirm
  7. Insert Disk 3 and confirm
  8. Turn on the printer
  9. Open Manual.eml and print

You'll print the Reciprocating Compressor diagram, with Part ID 956 highlighted. Use that code on the locked file box to collect the Locker 17 barcode.

Back at CEG Lockers, scan it — the pin is 575. Opening Locker 17 gets you Bolt Cutters, a Mechanical Part (needs combining first), and three Pistol Rounds.

6. Go to 5 Upper Brae

Leave CEG Lockers and head north to a stairwell. Use the Bolt Cutters on the gate at the top for quick access to North Brae. Outside No. 9 Upper Brae there's a Condolence Card. Continue east along the Overpass to the Upper Braes, and before entering No. 5, go east along Upper Brae to find Strange Postcard 13.

Inside 5 Upper Brae:

  • Kitchen box: two Pistol Rounds, one Flare Round
  • Lounge: save phone and an answer machine with messages from Zoe and Richard
  • Bathroom: Alcohol and Gauze
  • Upstairs office: a transcription player, a note reading "Today, my number was," (number blurred out), and a locked file box needing a three-digit code

The transcription player puzzle is simple once you see the pattern, but easy to mix up — here's the exact sequence.

7. Solve the Transcription Player Puzzle and Get the Locker 94 Barcode

Collect Tape: Today from the transcription player, then:

  1. Get Tape: Yesterday from the children's bedroom lockbox
  2. Play Tape: Yesterday — the house transforms
  3. Collect Tape: Tomorrow from the lounge lockbox
  4. Collect the kitchen note: "Today my number was 192"
  5. Play Tape: Tomorrow — the house transforms again
  6. Collect Tape: Do Not Play from the kitchen lockbox
  7. Collect the lounge note: "Today my number was 125"
  8. Play Tape: Do Not Play — the house transforms again
  9. Collect the 5 Upper Braes Back Door Key from the kitchen
  10. Optional: replay Tape: Tomorrow to grab Strange Postcard 14 from the garden shed
  11. Play Tape: Today and grab the Ammonite Disk from the garden shed
  12. Play Tape: Yesterday, turn on the PC, and load the Ammonite Disk into the reader
  13. Read the "Current Count" email

Cross-referencing the email with the two notes — tomorrow was 192, yesterday was 125 — the only number between them in the email is 129. That's your file box code.

Play Tape: Today one last time, open the file box with 129, and collect the Locker 94 barcode.

Source: the original publisher

TagsSilent Hill TownfallwalkthroughHorror GamesGame GuidePuzzles

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